Edutainment+2029+themes

Traditional education is packed with lessons and themes worth discussing. Until now, consumers of entertainment have only been interested in laughing, flinching, or screaming, and then moving on. The increase of interactivity in entertainment, however, is leading to genuine edutainment, where consumers think for themselves and even become producers of additional edutainment.

Here are some notable lessons and themes. Which would you like to see in your interactive edutainment?
 * Following Your Heart - This appears to be the #1 theme in movies. While the goal can vary from romance to a happy family life to success in the entertainment industry or in business or in sports to any number of specialized dreams, the message is that you should just do what feels right, and things will work out. It would be interesting to check out how well real-life data upholds this plot premise.
 * Success - This is a natural theme for edutainment, since virtually everyone has a vested interest in proactively pursuing success. Unfortunately, for a large number of preteen, teen, and young adult movies, the topic is framed in terms of what success is **//not//**. It's **//not//** being a "loser." Perhaps this topic needs a makeover.
 * Friendship - For those who have difficulty making friends, the idea of making friends through edutainment can be very appealing. At an extreme, think about the men in Big Bang Theory. Lacking social graces, they at least know how to relate based on comic books and science fiction.
 * Adventure and Curiosity - Children's entertainment extols the virtues of curiosity, highlighting the wonderful adventures that ensue. The success of the adult fantasy genre, however, indicates that children of all ages enjoy indulging their imagination and their secret desire for adventure.
 * The Purpose of Life - Everyone wants to believe that his or her own life is meaningful. Different people have different ideas as to what is meaningful, as indicated by the 2 protagonists in The Fault in Our Stars. This will surely be a lively battleground for edutainment!
 * The Future - This is a driving topic for America 2029. Any industry, including the edutainment industry, which focuses seriously on the long-term future (the year 2029 and beyond) will have a long future ahead of it!
 * What It Means to Be Human - Another battleground! The feud that McCoy started with Spock and Kirk in the original Star Trek series continues on...
 * Love - Ahhh... After thousands of years of love stories, we're still trying to figure out what love is...

What lessons and themes would you like to explore through your edutainment?

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